Bullet Bound v2 - Day 2


Day 2 - UI decisions

I've made 2 important decisions about the UI Revamp

  1. Keep the original theme of shapes - squares, triangles, circles etc'
  2. Use only a mouse to paint everything, i have a graphic tablet but i'm too lazy and too bad at art anyway


Changes i've made on day 2:

UI Changes

  • Moves the Health bar and the Bullet images (for can fire or not) to the actual player, its not in the main canvas UI anymore
  • Changed the UI of Walls and Unbreakable Walls
  • Stationary enemy has been changed to a circle

OLD:


NEW:


Additional features

  1. Added a cool feature that the longer you press on the Bullet

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