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  • Submission to Primitive shapes Game Jam #2
Bullet Bound

Bullet Bound

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Devlog

  • Bullet Bound v2 - Day 5
    November 28, 2023 by Dekels
    Day 5 - New Levels! Added 5 new challenging levels. In addition: Fixed TONS of bugs New player death particles and routine for re-loading the level Created the new Itch.IO page so i wouldnt override t... Continue reading
  • Bullet Bound v2 - Day 4
    November 28, 2023 by Dekels
    Finishing the Revamp! UI changes: Player Hit Effect Bullet Hit Effect Many different particles changed to match current UI color palette New Main Menu (with 5 new levels placeholders) Old: New: Tutori... Continue reading
  • Bullet Bound v2 - Day 3
    November 27, 2023 by Dekels
    Day 3 - Finishing the UI Revamp UI Revamp New floor UI New gun UI New finish door UI New Moving Enemy UI New Turret UI OLD: NEW: Enhancements Better player movement animation... Continue reading
  • Bullet Bound v2 - Day 2
    November 26, 2023 by Dekels
    Day 2 - UI decisions I've made 2 important decisions about the UI Revamp Keep the original theme of shapes - squares, triangles, circles etc' Use only a mouse to paint everything, i have a graphic tab... Continue reading
  • Bullet Bound v2 in development!
    November 25, 2023 by Dekels
    Bullet Bound - Reloaded I had a lot of ideas that i didnt get to accomplish when i created this game during a primitive shapes Jam. I saw this Jam that talks about taking a game you've created in the... Continue reading
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