Day 2 - 2 hours of Focused work


Day 2 - Worked for 2 hours straight

I was focused on gameDev although i was also watching a football game in the background :)  "luckily" it wasn't that exciting.

I had loads of things to do and my board was overwhelmed with idea, and much like most of the things i do in my line of work it all comes down to priority -

  1. Whats my MVP?
  2. What do i need to focus on first?
  3. How much time do i have for really play-testing every feature?

After i answered those questions, i quickly started prioritizing and started with the things i knew i could accomplish within two hours so i know that's done with and i'll be able to continue/start tomorrow from my next task without having to worry about what i did yesterday.

Focus on only 1 thing at the time, dont get distracted.

"Never half-ass two things, whole-ass one thing" :)


What i accomplished on Day 2:

  • Added Debugger text on top of Player chars to clearly see all states and statuses (this helps a ton while testing things out!)
  • Health scripts for all - Player, Enemies, both laboratories
  • Basic AI attack per Arm, including:
  • Different arm generation
  • Generic script for projectile damage, speed, direction etc'
  • Player generic Arm attacks, there are 3 arm types implementation at the moment:


    • Fire arm -
      • Fast attack speed
      • Fast projectiles
      • Med damage output
    • Ice Arm 
      • Slow attack speed
      • Slow projectile
      • Med damage + freezes the enemy (hopefully)
    • Toxic Arm - 
      • Med attack speed
      • Med projectile speed
      • Low damage output + AOE on all close enemies
  • Basic Enemy Spawner button for easy combat
  • Basic Enemy AI which includes
    • Enemy detection procedure
    • Enemy attack

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