Day 9 - Before the last day
Mutant Battle Grounds » Devlog
Day 9 - Things just got real! 2 days left
With only 2 days left and not a lot of time on my hands due to family and work, i had to prioritize my work and just focus.
after 4 cups of coffee and 2 redbulls...
This is what i accomplished on Day 4:
- New Main level UI - fully hand painted with Photoshop
- New Player sprites revamp
- New Enermy sprites revamp - different color per type, moving, stationary, training
- New Player/Enemy pool revamp
- Fully revamped the Projectiles, including:
- A new image for all different Projectile types
- Particles on impact , different per projectile (including enemy projectiles)
- Particles on launch - different per projectile
- Settings menu functionality now works
- Saved data manager - working with only a JSON file which is saved as a txt to PlayerPrefs (its for WebGL so cant really save a JSON but its easier to work with)
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Mutant Battle Grounds
An Idle clicker game - Earn energon, spend on creating Mutants and upgrading their limbs!
Status | In development |
Author | Dekels |
Tags | Idle, mutation, Unity |
More posts
- Day 8 - Revamping the General Main Menu UIJun 26, 2023
- Day 7 - Mutants Revamp!Jun 26, 2023
- Day 6 - Main Menu UIJun 26, 2023
- Day 5 - Plans cut shortJun 21, 2023
- Day 4 - Mutation focusedJun 21, 2023
- Day 3 - What will 4 hours looks likeJun 20, 2023
- Day 2 - 2 hours of Focused workJun 20, 2023
- Day 1 - Started the jam 2 days late!Jun 20, 2023
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