Day 4 - Mutation focused


Day 4 - Mutations upgrade focused work

Today i've managed to spend almost 2 hours in the actual upgrades of each Arm, currently before i have any new UI upgrading an arm will increase its damage and for visual effect will make it slightly bigger.


What i accomplished on Day 4:

  • What i accomplished on Day 4:
  • Working UI for Mutations with validations on Energy cost
  • Extra usable validations such as block if no Player character is active with a "fire arm" for example
  • Random Default ARM upgraded to a random arm (fire/ice/toxic)
  • Fire/Ice/Toxic Arm upgrades with the following conditions:
  • At least 1 arm of the relevant type found
    • if more than 1 arm - check whats the lowest upgraded arm and upgrade it, to stop a scenario where the same arm gets upgraded all the time
    • Add various particles just to see what's happening on the screen:
    • Upgraded arm particles with the relevant color (fire=yellow, ice=blue etc')
  • Enemy spawned particles - each enemy has a different color particles
  • Player spawned particles - very basic white ones

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