Day 4 - Mutation focused
Mutant Battle Grounds » Devlog
Day 4 - Mutations upgrade focused work
Today i've managed to spend almost 2 hours in the actual upgrades of each Arm, currently before i have any new UI upgrading an arm will increase its damage and for visual effect will make it slightly bigger.
What i accomplished on Day 4:
- What i accomplished on Day 4:
- Working UI for Mutations with validations on Energy cost
- Extra usable validations such as block if no Player character is active with a "fire arm" for example
- Random Default ARM upgraded to a random arm (fire/ice/toxic)
- Fire/Ice/Toxic Arm upgrades with the following conditions:
- At least 1 arm of the relevant type found
- if more than 1 arm - check whats the lowest upgraded arm and upgrade it, to stop a scenario where the same arm gets upgraded all the time
- Add various particles just to see what's happening on the screen:
- Upgraded arm particles with the relevant color (fire=yellow, ice=blue etc')
- Enemy spawned particles - each enemy has a different color particles
- Player spawned particles - very basic white ones
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Mutant Battle Grounds
An Idle clicker game - Earn energon, spend on creating Mutants and upgrading their limbs!
Status | In development |
Author | Dekels |
Tags | Idle, mutation, Unity |
More posts
- Day 9 - Before the last dayJun 26, 2023
- Day 8 - Revamping the General Main Menu UIJun 26, 2023
- Day 7 - Mutants Revamp!Jun 26, 2023
- Day 6 - Main Menu UIJun 26, 2023
- Day 5 - Plans cut shortJun 21, 2023
- Day 3 - What will 4 hours looks likeJun 20, 2023
- Day 2 - 2 hours of Focused workJun 20, 2023
- Day 1 - Started the jam 2 days late!Jun 20, 2023
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